May 03 2022
VR/AR Ecosystem Report Sports & Fitness Q2 2022
Due to the Pandemic starting in 2020, Sports and Sport's related market has been significantly impacted, transforming the way the sports team and leagues engage with fans to drive revenue. On-site fan attendance was reduced considerably during the pandemic, and fans discovered new alternative online entertainment, including e-sports, virtual worlds, tokens, NFTs, and online streaming.
To explore more please check Report.
VR/AR ECOSYSTEM REPORT (7.67 MB)